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Real-Time Motion Transition by Example
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TitleReal-Time Motion Transition by Example
Document TypeThesis
Keywordsanimation, computer graphics, motion transition
AbstractMotion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive speeds, and preserves the feel of the original motions. To do this, we build the transition from both a procedural motion and a motion segment taken from the motions being transitioned between.
AuthorEgbert, Cameron Quinn 1979-
DepartmentComputer Science
Date Submitted2005-11-10
Formatapplication:pdf
URLhttp://contentdm.lib.byu.edu/ETD/image/etd1070.pdf
Languageenglish
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Display TitleReal-Time Motion Transition by Example
Defense Date2005-10-28
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